“Crafting the Algorithm“
This thesis attempts to create a framework that expresses non spatial parameters in a physically encapsulating crafted form to be experienced and celebrate local uniqueness and emerging digital craftmanship. Through using digital techniques and parametric software there is an ability to process large amounts of data into the form itself not only for practical reasons but architectural aesthetic joy. This processing beyond human ability allows for greater variation and random outputs. The method of craft itself is considered as an extension of a human hand and mind, the use of digital technology being a tool for human consumption, conforming to the core ethics of hand craftsmanship of quality and bespoke design.
There is a rich history of Ruthin and its long-lost link with its exceedingly pure groundwater lakes. Throughout the towns history Until 20 years ago, the water was exploited by local industries which had shaped Ruthin’s economy since the early 1800s. The method of crafting of this thesis uses this context and the parameter of water to generate the building. This diagram explains an overview of all three phases of construction 1) Carving of the Site 2) The processing of the materials extracted 3) The reconstruction of the stone back onto site. In the final step of the construction this indicates that in areas of low load the laying of blocks could be laid by local tradesmen using VR googles to accurately lay the bricks in the necessary formation of the precise parametric walls. This would be done alongside robotic arms; The use of digital technologies is a tool, not to be fully free thinking itself but to be a conversational flow of information between the physical hand and digital hand.
Sunken through the cracks of the earth, water is filtered and collected in a pressurised sandstone cavern.
Perspective views of the building built into and out of the landscape.
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Curated by: George Morgan